DirectX explained
Ever wondered just what that enigmatic name means?
Gaming and multimedia applications
are some of the most satisfying programs you can get for your PC, but
getting them to run properly isn’t always as easy as it could be.
First, the PC architecture was never designed as a gaming platform.
Second, the wide-ranging nature of the PC means that one person’s
machine can be different from another. While games consoles all contain
the same hardware, PCs don’t: the massive range of difference can make
gaming a headache.
To alleviate as much of the pain as possible, Microsoft needed to introduce a common standard which all games and multimedia applications
could follow – a common interface between the OS and whatever hardware
is installed in the PC, if you like. This common interface is DirectX,
something which can be the source of much confusion.
DirectX
is an interface designed to make certain programming tasks much
easier, for both the game developer and the rest of us who just want to sit down
and play the latest blockbuster. Before we can explain what DirectX is
and how it works though, we need a little history lesson.
DirectX history
Any game needs to perform certain tasks again and again. It needs to watch for your input from mouse, joystick or keyboard, and it needs to be able to display screen images and play sounds or music. That’s pretty much any game at the most simplistic level.
Any game needs to perform certain tasks again and again. It needs to watch for your input from mouse, joystick or keyboard, and it needs to be able to display screen images and play sounds or music. That’s pretty much any game at the most simplistic level.
Imagine
how incredibly complex this was for programmers developing on the
early pre-Windows PC architecture, then. Each programmer needed to
develop their own way of reading the keyboard or detecting whether a
joystick was even attached, let alone being used to play the game.
Specific routines were needed even to display the simplest of images on the screen or play a simple sound.
Essentially,
the game programmers were talking directly to your PC’s hardware at a
fundamental level. When Microsoft introduced Windows, it was imperative
for the stability and success of the PC platform that things were made
easier for both the developer and the player. After all, who would
bother writing games for a machine when they had to reinvent the wheel
every time they began work on a new game? Microsoft’s idea was simple:
stop programmers talking directly to the hardware, and build a common
toolkit which they could use instead. DirectX was born.
How it works
At the most basic level, DirectX is an interface between the hardware in your PC and Windows itself, part of the Windows API or Application Programming Interface. Let’s look at a practical example. When a game developer wants to play a sound file, it’s simply a case of using the correct library function. When the game runs, this calls the DirectX API, which in turn plays the sound file. The developer doesn’t need to know what type of sound card he’s dealing with, what it’s capable of, or how to talk to it. Microsoft has provided DirectX, and the sound card manufacturer has provided a DirectX-capable driver. He asks for the sound to be played, and it is – whichever machine it runs on.
At the most basic level, DirectX is an interface between the hardware in your PC and Windows itself, part of the Windows API or Application Programming Interface. Let’s look at a practical example. When a game developer wants to play a sound file, it’s simply a case of using the correct library function. When the game runs, this calls the DirectX API, which in turn plays the sound file. The developer doesn’t need to know what type of sound card he’s dealing with, what it’s capable of, or how to talk to it. Microsoft has provided DirectX, and the sound card manufacturer has provided a DirectX-capable driver. He asks for the sound to be played, and it is – whichever machine it runs on.
From
our point of view as gamers, DirectX also makes things incredibly easy
– at least in theory. You install a new sound card in place of your
old one, and it comes with a DirectX driver. Next time you play your
favourite game you can still hear sounds and music, and you haven’t had
to make any complex configuration changes.
Originally,
DirectX began life as a simple toolkit: early hardware was limited and
only the most basic graphical functions were required. As hardware and
software has evolved in complexity, so has DirectX. It’s now much more
than a graphical toolkit, and the term has come to encompass a massive
selection of routines which deal with all sorts of hardware communication. For example, the DirectInput routines
can deal with all sorts of input devices, from simple two-button mice
to complex flight joysticks. Other parts include DirectSound for audio
devices and DirectPlay provides a toolkit for online or multiplayer gaming.
DirectX versions
The current version of DirectX at time of writing is DirectX 9.0. This runs on all versions of Windows from Windows 98 up to and including Windows Server 2003 along with every revision in between. It doesn’t run on Windows 95 though: if you have a machine with Windows 95 installed, you’re stuck with the older and less capable 8.0a. Windows NT 4 also requires a specific version – in this case, it’s DirectX 3.0a.
The current version of DirectX at time of writing is DirectX 9.0. This runs on all versions of Windows from Windows 98 up to and including Windows Server 2003 along with every revision in between. It doesn’t run on Windows 95 though: if you have a machine with Windows 95 installed, you’re stuck with the older and less capable 8.0a. Windows NT 4 also requires a specific version – in this case, it’s DirectX 3.0a.
With
so many versions of DirectX available over the years, it becomes
difficult to keep track of which version you need. In all but the most
rare cases, all versions of DirectX are backwardly compatible – games
which say they require DirectX 7
will happily run with more recent versions, but not with older copies.
Many current titles explicitly state that they require DirectX 9, and won’t run without the latest version
installed. This is because they make use of new features introduced
with this version, although it has been known for lazy developers to
specify the very latest version as a requirement when the game in
question doesn’t use any of the new enhancements. Generally speaking
though, if a title is version locked like this, you will need to
upgrade before you can play. Improvements to the core DirectX code mean
you may even see improvements in many titles when you upgrade to the
latest build of DirectX. Downloading and installing DirectX need not be complex, either.
Upgrading DirectX
All available versions of Windows come with DirectX in one form or another as a core system component which cannot be removed, so you should always have at least a basic implementation of the system installed on your PC. However, many new games require the very latest version before they work properly, or even at all.
All available versions of Windows come with DirectX in one form or another as a core system component which cannot be removed, so you should always have at least a basic implementation of the system installed on your PC. However, many new games require the very latest version before they work properly, or even at all.
Generally, the best place to install the latest version
of DirectX from is the dedicated section of the Microsoft Web site,
which is found at www.microsoft.com/windows/directx. As we went to
press, the most recent build available for general download was DirectX
9.0b. You can download either a simple installer which will in turn
download the components your system requires as it installs, or
download the complete distribution package in one go for later offline installation.
Another
good source for DirectX is games themselves. If a game requires a
specific version, it’ll be on the installation CD and may even be
installed automatically by the game’s installer itself. You won’t find
it on magazine cover discs though, thanks to Microsoft’s licensing terms.
Diagnosing problems
Diagnosing
problems with a DirectX installation can be problematic, especially if
you don’t know which one of the many components is causing your newly
purchased game to fall over. Thankfully, Microsoft provides a useful
utility called the DirectX Diagnostic Tool, although this isn’t made
obvious. You won’t find this tool in the Start Menu with any version of
Windows, and each tends to install it in a different place.
The
easiest way to use it is to open the Start Menu’s Run dialog, type in
dxdiag and then click OK. When the application first loads, it takes a
few seconds to interrogate your DirectX installation and find any
problems. First, the DirectX Files tab displays version information on
each one of the files your installation uses. The Notes section at the
bottom is worth checking, as missing or corrupted files will be flagged
here.
The tabs marked Display,
Sound, Music, Input and Network all relate to specific areas of
DirectX, and all but the Input tab provide tools to test the correct
functioning on your hardware. Finally, the More Help tab provides a
useful way to start the DirectX Troubleshooter, Microsoft’s simple
linear problem solving tool for many common DirectX issues.
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